Saturday, August 6, 2022

About Gods in the World

Gods, as they are right now, are not sentient things, but rather massive constructs made by the first advanced species on this planet. The species has vanished so long ago that only what they've built out of a certain strange material still exists. Some of it was made to provide some kind of service to the race in question and still continually functions without their presence. Those things seem to be worshiped as Gods by the newer races that have evolved to fill the gap that the first species left.

There are a lot more Gods than there used to be.

Once, there were only six deities, three greater and three lesser. Now, there are [checks notes] twelve. Even at half capacity, I hadn't placed all of the "God Mechanisms" into the world. It's a lot to do. The religious of the world share the same religion, but they have wildly different ideologies and cultures. Some have preferences and have named their nations after their favored God (which usually has something to do with the presence of the deity within their land, such as Ividnon birthing the Ivid and Jhordone patrolling the high plains of Jhordona.)

Speaking of, that's the two easy ones I've had set in stone for the longest time. The other I know the whereabouts of (somewhat) is Kurdah, who is said to be "slumbering somewhere deep beneath the Folstrom orogeny. I'm using pretentious jargon for a reason--the Folst is a massive, nasty region of tectonic mayhem. Whether Kurdah truly is asleep under there or is actively "raising the Folsts upon Its back" as the popular story goes is up for debate, but the intention was to shroud It in a veil of mystery that may or may not ever be revealed.

That leaves nine more to sprinkle about.

The other three of the older Gods had locations, but their actual forms have been retired, which means they may be placed somewhere else when they've been redesigned. Well, one has also had Its original homeland taken away, too. Jeohan, God of Light (formerly fire,) has always been dominant in Erihan. It--or, He, at the time--was a large bipedal strange entity that wandered the nation like a lumbering giant. Gods do not function like this anymore, but Jeohan should be in Erihan. Aowar, formerly Arkvunda (and a She,) was a winding serpent-like creature with many smaller arms along Its body, which were used to wend through the trees and grab them for stability. There is no more "illusory forest" for It to guard, as It was just a sentry protecting a dangerous ruin (Calle Dhima.) This may still factor into Aowar's placement, since that ruin does still exist and would certainly be dangerous. It just may or may not be in the heart of Malidine as it once was. Unfortunate Probihan was an "amorphous mass" that slid over the Nokan homeland of Wai Nokan Tire like a magical translucent slug. It not only needs a new home, but a new body and purpose, too, because the Nokan folk have been moved to Wasakha and beyond.

Actually, Balki existed in Atavai, but in the spirit realm. Balki can probably stay in Atavai, but certainly needs a new identity.

Never had any idea about any of the others, especially the two newest, Ordea and Ta'al. Motion could be interesting. Sound? Can you imagine a God of Sound that's just a massive floating foghorn sounding off? I can come up with something cool. I've got some notions.

I have a notion about Jeohan, too.

Imagine a mechanism shining an insane amount of light from atop a mountain across a barren tundra, piercing the night with a strange white light. I can see low wintry clouds behind it, also illuminated when low. I can see an aurora composing a backdrop behind it. Jeohan is the God of Light, now, and It happens to preside over a people who live in a land of midnight sun and near twenty-four hour spans with no sunlight, depending on the season. The original mechanism could have been employed for that very reason by the first era, too. Jeohan's light may even grow plants in the night. I can see the God drifting between locations, too, perhaps seasonally. It could come to rest over Alphite in the summer season, maybe deactivating until the long span of dark winter returns. Maybe It never deactivates, but doesn't hurt the mortal eye, either. This is a fantasy domain, after all.

A lot of thoughts going on right now. One of which is whether I like that spelling of Alfeight better. I made it up because I'm tired of typing it the old way and it's flagged for rename. It'll do for now.

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