Saturday, August 6, 2022

About Gods in the World

Gods, as they are right now, are not sentient things, but rather massive constructs made by the first advanced species on this planet. The species has vanished so long ago that only what they've built out of a certain strange material still exists. Some of it was made to provide some kind of service to the race in question and still continually functions without their presence. Those things seem to be worshiped as Gods by the newer races that have evolved to fill the gap that the first species left.

There are a lot more Gods than there used to be.

Once, there were only six deities, three greater and three lesser. Now, there are [checks notes] twelve. Even at half capacity, I hadn't placed all of the "God Mechanisms" into the world. It's a lot to do. The religious of the world share the same religion, but they have wildly different ideologies and cultures. Some have preferences and have named their nations after their favored God (which usually has something to do with the presence of the deity within their land, such as Ividnon birthing the Ivid and Jhordone patrolling the high plains of Jhordona.)

Speaking of, that's the two easy ones I've had set in stone for the longest time. The other I know the whereabouts of (somewhat) is Kurdah, who is said to be "slumbering somewhere deep beneath the Folstrom orogeny. I'm using pretentious jargon for a reason--the Folst is a massive, nasty region of tectonic mayhem. Whether Kurdah truly is asleep under there or is actively "raising the Folsts upon Its back" as the popular story goes is up for debate, but the intention was to shroud It in a veil of mystery that may or may not ever be revealed.

That leaves nine more to sprinkle about.

The other three of the older Gods had locations, but their actual forms have been retired, which means they may be placed somewhere else when they've been redesigned. Well, one has also had Its original homeland taken away, too. Jeohan, God of Light (formerly fire,) has always been dominant in Erihan. It--or, He, at the time--was a large bipedal strange entity that wandered the nation like a lumbering giant. Gods do not function like this anymore, but Jeohan should be in Erihan. Aowar, formerly Arkvunda (and a She,) was a winding serpent-like creature with many smaller arms along Its body, which were used to wend through the trees and grab them for stability. There is no more "illusory forest" for It to guard, as It was just a sentry protecting a dangerous ruin (Calle Dhima.) This may still factor into Aowar's placement, since that ruin does still exist and would certainly be dangerous. It just may or may not be in the heart of Malidine as it once was. Unfortunate Probihan was an "amorphous mass" that slid over the Nokan homeland of Wai Nokan Tire like a magical translucent slug. It not only needs a new home, but a new body and purpose, too, because the Nokan folk have been moved to Wasakha and beyond.

Actually, Balki existed in Atavai, but in the spirit realm. Balki can probably stay in Atavai, but certainly needs a new identity.

Never had any idea about any of the others, especially the two newest, Ordea and Ta'al. Motion could be interesting. Sound? Can you imagine a God of Sound that's just a massive floating foghorn sounding off? I can come up with something cool. I've got some notions.

I have a notion about Jeohan, too.

Imagine a mechanism shining an insane amount of light from atop a mountain across a barren tundra, piercing the night with a strange white light. I can see low wintry clouds behind it, also illuminated when low. I can see an aurora composing a backdrop behind it. Jeohan is the God of Light, now, and It happens to preside over a people who live in a land of midnight sun and near twenty-four hour spans with no sunlight, depending on the season. The original mechanism could have been employed for that very reason by the first era, too. Jeohan's light may even grow plants in the night. I can see the God drifting between locations, too, perhaps seasonally. It could come to rest over Alphite in the summer season, maybe deactivating until the long span of dark winter returns. Maybe It never deactivates, but doesn't hurt the mortal eye, either. This is a fantasy domain, after all.

A lot of thoughts going on right now. One of which is whether I like that spelling of Alfeight better. I made it up because I'm tired of typing it the old way and it's flagged for rename. It'll do for now.

Thursday, July 28, 2022

They Multiply Like Rabbits

 I did it again. I recently updated religion to have twenty-four Archons instead of twelve. 

We're at thirty-six, now.

Every God will have three children, or chosen Archons, who will help to build the world at their command in the creation story. Afterward, they will exist among races of mortalkind with avatars and represent their chief deity.

Jeohan, the Light God, has a child for the moon, the sun, and color. Harskael is Archon of sun and fire.

Kurdah, the Earth God, presently has a child for stone, metal, and jewel. Urwal is the Archon of stones and non-gem minerals.

Jhordone, the Air God, presently has a child for weather and scents. A third slot is under development. Bismodus is the Archon of all forms of weather.

Ividnon, the Water God, presently has a child for water, ice, and taste, as taste is seen as being paired with saliva. Shamaal is Archon of water.

Ta'al, the God of Sound, has a child for rhythm, voice, and vibration. Adinathi is the Archon of language and speech.

Aowar, the God of Body, has a child for fauna, flora, and fungi. Jarn is the Archon of fauna and is responsible for all variety of non-civilized animals.

Ordea, the God of Motion, has a child for speed and rest. A third slot is under development. Rest is associated with gravity. 

Probihan, the God of Instinct, has a child for emotion, intuition, and morality. Morality may be too similar to intuition. Eudis is the Archon of intuition.

Belgor, the God of Time, has a child for beginnings, ends, and the eternal. Eril is the Archon of ends and governs death and finality. Cern is the Archon of the eternal and governs the unending cycles such as seasons and the motions of the stars.

Akra, the God of Mind, has a child for perception, memory, and dreams. Dreams may replace morality under Probihan. Rubalkai, the Wandering Eye, is the Archon of perception and is every watchful of mortalkind, said to enforce the Gods' will with mortal death and punishment upon the soul. Groth is the Archon of memory and gifted mortalkind with written languages with which to catalogue history.

Balki, the God of Entropy, has a child for chaos, paradox, and arcana. These terms are in a state of flux at the moment.

Gorojin, the God of Balance, has a child for duality, harmony, and fortune. Parkareth is the Archon of duality and governs not only extremes, but the spectrums and varieties between them.

Of note, I've moved Rubalkai from Balki's custody to Akra's. 

I'm going to have a lot of naming and decision making to do.

Other notes:

Archons are worshiped as heavily as the Gods themselves. They are often worshiped in trinities by certain professions, such as Flora, Harskael, and Bismodus for luck in farming. Always present is a smaller idol to Fortune.

I'm not sure which Archon will be associated with the tide. Classical cultures are smart enough to understand the tide is tied to the moon somehow, and the moon is a child of Jeohan. Tides are a predictable perennial system, however, which is Cern's domain. And of course, Shamaal oversees the oceans. It could be an association with this trinity.

The painted forest of Atavai is locally known to be the product of Flora and Color's marriage celebration. 

Fungi is now its own child. I've decided not to leave it to the philosophers, after all.

Rest is associated with stillness and gravity is said to be Rest beckoning all things to come to a stop.

Birth defects and freakishly bizarre events are attributed to Chaos, Balki's child, but illnesses are Eril's domain.

Ordea is proving to be the most difficult to wrap my head around dividing into three. Jhordone isn't much easier.

Monday, July 25, 2022

Emanation Consolidation

Quick Overview of Changes


It's been awhile. I'm overhauling the Gods and Archons again. I had been thinking about it for a bit, but I uncovered a note where I had not only added a God, but named them as well, so I must have been on this path for awhile. Sadly, I doubt I'll be able to find any other notes on it. Here's a breakdown of the changes.

  •  No lesser and greater Gods this time, and the months will be named according to the twelve Gods, not the Archons. 
  • Only Archons will have avatars with which to speak with mortalkind, as mortals cannot handle the presence of the Gods themselves. 
  • Archons themselves will be upped from twelve to twenty-four to make them more numerous and feel truly lesser or like "children" of their master God.
  • Archons will have a much stronger influence over mortalkind in the third era. Previously, they had a stand back and watch approach. After the second era collapse, they'll more strongly govern civilization to keep it from happening again.

God Heirarchy


Thrum, the Prima Materia

The four faces/hands of Thrum - Matter, Energy, Law, and Life

The twelve Gods - Earth, Water, and Air for Matter, Light, Motion, and Sound for Energy, Direction, Balance, and Paradox for Law, and Body, Mind, and Emotion for Mortality.

The twenty-four Archons 
  • Named:  Harskael* for Fire, Urwal for Minerals, Bismodus for Weather, Sharmiil* for Fluids, Adinathi for Voice, Groth for Thought, Eril for Death, Rubalkai for Arcana, Jarn for Fauna, Cern for Perception, Parkareth for Harmony, and Eudis for Intuition.
  • Unnamed: Metals, Ice, Music, Chaos, Flora, Emotion, Scents, [light], [motion], [motion], Birth, 

The Emanations (Basic Form)


All things existed at once as one incomprehensible entity by the name of Thrum. This state of existence shattered, called a gift by some and a tragedy by others, creating the first emanation of Thrum. This pulse split Thrum into four primordial entities, sometimes called the Hands or Faces of Thrum: Matter, Energy, Law, and Life. This emanation spread to the boundaries of inconceivable existence.

The emanation echoed back and Thrum gave out the second emanation, further dividing existence into understandable parts. Each Face or Hand begat three Gods. Matter became the Earth, the Water, and the Air, giving birth to Kurdah, Ividnon, and Jhordone, respectively. Energy became Light, Motion, and Sound, birthing Jeohan, Ordea, and Ta'al. Law became Time, Balance, and Paradox, birthing Belgor, Gorojen, and Balki. Life became the Body, the Mind, and the Pathos, birthing Arkvunda*, Akra, and Probihan.

As the pulse made its way across existence, before it echoed back to Thrum, these Gods fought for dominance. There are places in the world said to be remnants of this fighting, such as canyons believed to be where Jeohan struck at Kurdah and missed, gashing the Earth instead. This volatile state was interrupted as the echo made its way back to the core and Thrum let forth the third emanation. This emanation further divided the definition of the world and created the Archons. Each Archon shadowed a deity as a tutor and extension of them, expanding upon their chosen master's domain. Because Parkareth expanded on the notion of balance and opposites to have spectrums and diversity as well, the other archons were able to add a variety to the world, such as Urwal creating a vast array of minerals and gemstones out of the Earth and Jarn weaving Body into all manner of animals. The conceivable world was complete, and when the pulse echoed back, it came to rest. 

...unless you're one of those heretics that believe the world is on its fourth emanation...

Heretics tend to explain the emergence of magic and spiritual powers as awakening in this theoretical emanation.

To see the old description of things, see this entry.

Reincarnation


Opposite of the world as we know it is the spirit realm. This is the realm where the soul is returned to Thrum or sent back into the waking world with a new life. It is believed this is the realm entered by shamans across the world. Almost every God (according to their Archon's avatars) has forbade any entry into this realm for the safety of the mortal involved. Rubalkai is expressly concerned with enforcing this, and is monikered "the Wandering Eye" for Its vigilance traveling and seeking out heretics from the shadows.

Death occurs in the waking world when Eril, the Archon of Death, harvests the soul, the particle of Thrum in every living being, and brings it before Eudis to be judged. A pure soul is allowed to rejoin and merge with Thrum. A soul not yet ready to rejoin the whole is given to the Archon of Birth* to be remade into the waking world again. Purity is obtained by the mortal by following the guidance of the Archons, adhering to their teachings and overcoming their difficult and often unseen trials. It is said that it takes an unimaginable number of lifespans to reach Thrum.

The Gods and Archons monitor mortalkind, guiding them along a path of purification until they can return to the whole. When enough of Thrum's fragments are returned to the whole, Thrum will be powerful enough to draw all of existence back into itself and all will be one with everything again. The Archons encourage explicit attention to their teachings and wishes to further their soul along, giving mortals incentive to submit to their will.


The Avatars


Each Archon is tied to a body chosen or given to them. These individuals retain their identities unless special conditions are met, in which case the Archon takes over, allowing them to communicate with mortalkind. Aside from a semi-annual meeting of Archons (how many years apart as yet undecided,) these situations are very rare. This is how the divines were able to communicate religion to the initial peoples of the world.

Friday, July 21, 2017

Character Practice: Gen. 1 Koldrogan Series

I've been drawing my head off recently, with some writing mixed in. I'm feeling great. I’ve been trying to put a face to all of the characters from Generation 1 of the Koldrogan storyline. Granted, a few didn’t make it on the list, and there will undoubtedly be more as the story progresses, but I managed 16 before really finding the need to move onto scarier things, like poses and expressions.

I’ll post the main picture and then split it up row-by-row for the who’s-who.


I'm one proud pappy.

So, row one, from left to right...




1. Dugalan Koldroskaro [Name roughly means “Spirit of Honor” and “One From the Plains Tribe”]: Antegga’s cousin and Kundabren’s right-hand man.
2. Svoga-Doga Kundabren [Names mean “Stone-Warden” and “Wiseblood”]: Antegga’s self-proclaimed big brother and right-hand man. Calling him Svoga-Doga is a no-no unless he REALLY likes you. Narrator of the story, as he is chronicling Antegga’s story throughout their lives.
3. Antegga Koldroskaro [Namemeans “Heartsong” and “One from the Plains Tribe”]: THE main character. I could go on for days, but I won’t until I have better drawings. Future warlord of Koldrogan. Also has a lion doll.
4. Goldona Borseto [Name means “Earth Daughter” and “Windspeaker”] A main character. Kundabren’s sister, who took her mother’s surname out of spite to their father, whom she loathes. She also loathes Kundabren, and the feeling is pretty mutual.
5. Kuldinaro Koldrogano [Name means “Sentimental One” and “Of Koldrogan”] A roaming shaman and loremaster who collects folk tales, songs, and current news as he travels. Friends in many places. Pacifist if he can possibly help it. Apparently looks like Jesus without his headdresses and paints on.

Second row, left to right:



1. Malgra: The only character whose name I do not have a meaning to. Also, the first picture drawn of her. Original shaman of Antegga’s hometribe, exiled when he takes command of it. This turns her into the closest thing to a villain on this list… terrifying shamaness. TERRIFYING.
2. Tambra: Not Golboren at all, but Nebaiche-Sivlan, from the far north of the globe. Brought over as a slave from another contenent by Mehega’s group of characters to guide them to the great fire spirit of Koldrogan, because he spoke enough Golboren to translate for them. Caused so much trouble that Teluro “sold” him over to Antegga just to be rid of him. He’d become the blacksmith and Kundabren’s dungeon buddy. (In the assistant torturer sense, not kinky LOL)
3. Brenugan Kuto [Name means “Blood Raven” “Of the Clouds”] Looks hilarious without his warpaint. The most terrifying warlord in the east… None dare challenge him. Likes to feel the blood of the enemy run down his chin when he bites them at the neck.
4. “White Wolf” [Actual name is Ruroga, meaning Blizzard] This is the first picture drawn of him. A Charro, sort of a crazed feral druid. He is Golboren, but born albino. He is also mute, but that was his own doing. His hair was supposed to be matted/dreaded somewhat. Looks funny without sticks, dirt, and berries covering him.
5. Begruni [Name means “Wolf Mother”] A witch, meaning mastery over the spirit world AND the supernatural. She came out looking too young here compared to the others. Anyway, she’s Malgra’s sister. They’d like to see each other dead, but their rivalry is more serious than Kundabren’s and Goldona’s. Also, she keeps Ruroga captive, but they love one another.

Third row, left to right.



1. Garudan Koldroskaro [Name means “Spirit of the Hunter” and “One from the Plains Tribe”] Father of three of the character’s on the list, including Antegga. His tragic death starts the whole story in motion. This is the first picture drawn of him.
2. Nakna Koldroskaro [Name is a profession similar to “Shieldmaiden”] Garudan’s wife, mother of Antegga and his sisters. The actual villain of book one. This is the first picture drawn of her.
3. Antegga’s older sister, who is currently in the market for a good name. Strong, stern, but loves a good laugh and a good drink. Supports Antegga despite knowing she could oust him and command the tribe for herself. This is the first picture drawn of her.
4. Suri Koldroskaro [Her name meaning is still under development too, actually] Antegga’s younger sister. Eager warrior, but hyper and undisciplined. She swears she’ll wed Kundabren some day, but he is as far from interested as possible. This is the first picture drawn of her.
5. Kaigavan Kundabren [Name means “Lion Cub” “Wiseblood”] I really didn’t do him justice, but he did come out looking like a cave man… cave troll. So that’s good. He’s kind of bitter. His wife bit his ear off and left him. Oh, and he’s Kundabren’s father and an important elder spirit that shamans make pilgrimages to visit.
6. Kundabren’s mother, also unnamed. Looks like she will burn your village to the ground, lol. Her kids definitely took after her… which really gripes their father. She runs a particular ancient syndicate of spies, scouts, assassins etc in Koldrogan… like, completely. Sweet on the outside, but not the woman you want to offend. This is the first picture drawn of her.

I can’t wait to get better with poses. I’m FLIPPIN’ TERRIFIED though. I’m a stiff, unanimated person, unless Heavy Metal Perse is playing apparently, then I have to fight to contain myself. Naturally, this means my poses come out stiff and inexperienced. I did do a pose sheet recently though, as well as this picture of Kundabren:





I drew that and didn’t finish it because 1. those pauldrons are really not Golboren but I didn’t have the heart to erase them, 2. I can do way better than that on hair, and 3. the pose is ambiguous at best. The arm seems wrong, the hands are way too small, feet are too small, his body is FAR too lean, like, I WAS SO WORRIED GETTING THE POSE RIGHT that I forgot the person I was drawing was supposed to have some freakin’ muscle. Like, Kundabren gets some thick muscle for a good long time… not ugly ripped comic hero, just naturally bigger.

I lose my head is what I’m saying, lol. I want to make an outfit and height chart and practice expressions, but anxiety. I’m sure as hell about to dive in, though. Maybe I should start with what I AM cool with… headbanging and moshing poses. LOL no, no… maybe.

OH YEAH BEFORE I GO.

Here were the sketches that came before the drawings :) ANTEGGA LOOKS MORE LIKE HIMSELF IN THE DAMN SKETCH. I was like… damn.


Saturday, December 10, 2016

Golboren - Verb Tense Reconstruction

So I learned from a Quora post that Turkish does not use the present perfect tense. Fascinated, I looked into other language groups and, if perfect tenses are missing, how they express specific timespans for actions and the events and the like. Turns out, there are many language groups without perfect tenses, and it does not limit their expression of specific thoughts and concepts.

This post is a great one that talks about varying tenses and functionality without them. Here is an excerpt from it:

"The following sentence, out of the blue, can be either past or present, through a quirk of verb morphology:
(7) When I put my books away, I set them on the shelf.
(7) can describe a past tendency, or a current one... out of the blue.  But you would hardly ever start a conversation with this sentence.   In a conversation, it would be more appropriate, but we would already have established if we were talking about the past or the present (or the future, using the present tense form!).  So in any realistic context, (7)'s ambiguity gets resolved immediately.  And that's the principle at work in tenseless languages."

I've hated the verb tenses in Golboren since I scrapped them together. The perfect ones, specifically, were awful. With the help of this new brain food, I've been motivated to now scrap the old perfect tense suffixes and refine the basic tense ones instead. Certain turns of phrase will now be developed to express ideas in an alternative way to the perfect tense.

Here is a verb sheet example of what the tenses looked like before. They were very confusing:
 Golboren English
 Present Active Ahonek Howls
 Present Passive Ahoneko is Howling
 Pres. Perfect Ahonesa has Howled
 Past Ahonok Howled
 Past Perfect Ahonosa had Howled
 Future Ahodo    will Howl
 Future Perfect Ahodosa will have Howled
 Misc. Ahoda 
 Ahon
 Howler 
 a/the Howl
They all looked a bit like one another, but too much so.  Here is an updated list of the tenses:

 Golboren English
 Present Active Ahonek Howls
 Past Ahonok Howled
 Future Ahonar    will Howl
 Misc. Ahoda 
 Ahodar
 Howler 
 a/the Howl
The Misc. section contains more possibilities than that depending on which verb is being profiled. Like the verb 'Dulga' which means 'Climb' may have -adai in its misc. section, which makes 'Dulgadai', 'Climbable.'

As of right now, I'm going back through all of the verbs I had on my Learn Golboren webpage and updating them to this new system. When I have more tone words developed, I will drop some examples of the perfectless system and how they specify things that we would use the perfect tenses for.

Monday, December 5, 2016

Taking Attendance - A Roster of Empires, Sub-nations, City-States and Other Regions

Empire: Malidine

Primary God: Varied
Appointed Capital: ???
Independent City-States: Amorto*, Burcumsy*, Buordo*, Ardency*, Fulwei, "Springhold"*
Settlements: Duellen - Ardency*.

* Pending Rename

Empire: Erihan

Primary God: Jeohan
Appointed Capital: Alfeight
Independent City-States: Alfeight, Biknar, Lura, Nairog, Ybis*

*Pending Rename

Empire: Taharine

Primary God: Kurdah
Appointed Capital: ???
Independent City-States: ???

Empire: Khandri

Primary God: Probihan
Appointed Capital: Krutlo
Independent City-States: Krutlo, Naske, Ardoske*
Settlements: Kruske

Empire: Jhordona

Primary God: Jhordone
Appointed Capital: Jurisos
Independent City-States: Jurisos, Olisos, Veltimakos

Empire: Akrana

Primary God: Akran
Appointed Capital: ???
Independent City-States: ???

Empire: Torlyn

Primary God: Sound*
Appointed Capital: ???
Independent City-States: ???

Empire: Histami

Primary God: ???
Appointed Capital: ???
Independent City-States: ???

Empire: Wasakha

Primary God: Motion*
Appointed Capital: Wamper Tan
Independent City-States: Wamper Tan

Empire: Midel

Primary God: Ividnon
Appointed Capital: Midel
Independent City-States: Midel, Kuwar

Empire: Morodaldi

Primary God: Arkvunda
Appointed Capital: ???
Independent City-States: ???

Empire: At'mavi*

Primary God: Balki, Unmaker of Life
Appointed Capital: Balkiama
Independent City-States: Balkiama, Dazumas, Heskegi, Straidas

Empire: Koldrogan

Primary God: Thrum, Kolach, N/A
Appointed Capital: ???
Independent City-States: N/A
Tribes: Koldroskar, a.o.

Empire: Hedolai

Primary God: Balance
Appointed Capital: ???
Independent City-States: ???

Unaffiliated/Protected Zones


World Senate
Considered the center of the world, all representatives meet here to discuss global matters involving regimes, religions, wars, etc.

Belgor's Island
A city-state governed by itself with no ties to any Empire. Globally protected by the world senate. Belgor's Island, (chief deity - Belgor, lord of Time,) is home to the Temple of the Clam, where every century, a carefully curated clam is opened, the pearl within revealing the fortune of the coming hundred years.


Ungoverned/Tribal Zones

Mahali, Jenwendas, Lirinthi, with tribal sub-zones within each empire as well.

2nd Era Ruins

Novan Gan, Dega, Calidima

Monday, August 10, 2015

VoL003: A Mirrored Earth pt. 2, Xenophilia



Spoilers: None
Risk of Change: Mostly no, some wee details yes.
Topic: Races, Cultures/Civilizations

I have a strong fascination with human ancestry and the migration of bloodlines. Not crossing the Atlantic to colonize America or anything like that, but much before that. I’m talking the human migration across the globe out of Africa. The seven daughters of eve. That sort of thing. The broad spectrum of cultures and ethnicities that formed as we dominated the globe are therefore a primary source of inspiration for me–peoples’ architecture, language, art, philosophy, religion, regime, and technology.

I realized years ago that I was thinking much too small with my world. It was once a Pangaea with a few islands, but my brain comprehended the scale of the land as more like a continent. I added a second continent, and then a third and a fourth, and since, their shapes has shifted and the country and culture layout has changed dramatically as I struggled to grasp the scale that I was truly dealing with. It was a planet, not a collection of rpg maps, after all.

I also realized years ago that, for being another planet entirely, it was strange that humans were present. So were various other animals from Earth. “Maybe Noah’s arc was a spaceship and this is where they or a portion of their cargo unloaded to colonize.” …Myriad cliche sci-fi related answers crossed my mind, but eventually, I decided to manage it as typical fantasy realms do and leave that unanswered. However, it wasn’t good enough. I wanted a realistic Earth-like appeal.

All races evolved as they did on earth. Humans evolved in the same way as real humans did, from the same (or similar) line of species. Genetically, the realm’s genetic journey took a very similar route to Earth’s overall, but with room for a plethora of species customization.

Like trolls, for example. They came from a species in the human evolutionary line that branched off and evolved separately. The species that spawned both trolls and humans got divided by plate tectonics and the changing climates eventually lead to one going the human route and the other taking a more super-mammal arctic approach, which lead to ogres. Over time, the ogres would evolve back down in size and become trolls and lesser trolls. (The lesser trolls are the race that would migrate and found civilizations like humans would.)

Both trolls and humans have a migration path, taking them across land bridges, shallow gulfs and bays, and many, many biomes. This lead to a plethora of ethnicities and the birth of many different societies with methods of survival based on their environment. Many human ethnicities do mirror those of Earth, but there are also variants customized by me.

One of my points of inspiration is the villain in the first Conan movie (with Arnold as Conan.) The person in charge of designing his character said that he intended the character to look ‘like he is the last of a race of people that are now gone’ and described how he had a facial structure of african genetic resemblance, his black hair however was straight and of a fine unkinky nature. His skin was paler and his eyes were a blue–he embodied ethnic building blocks put together in a way we are unfamiliar, and it shows.


There are still ethnicities being developed with that sort of method in mind, the looks explained by cross breeding over time, environmental factors, or selective breeding based on what is culturally considered beautiful.

Troll and Nokanese ethnicities are one big toy box for me to play with. There are lesser trolls, trolls, and ogres based off Finnish/Swedish/Danish/Norwegian/etc mythologies, some based off of popular troll tropes in fantasy in general, and the rest are mine, all mine, to design.

I’m doing the same thing with entire cultures, swapping around the building blocks. I’m not taking any real life cultures and employing them as carbon copies in my world, however, like common ‘this is fantasy, this is a race of white people, they must live in castles and medieval hamlets’ tropes. I’m taking extensive pains to make every detail of their societies/cultures unique, while maintaining enough features that they are received as relatable.

I’ll do a culture series for ones that I’ve put the most effort into in the vaults of lore project later.

Have to quit writing and get ready for work soon, so I’ll stop here and leave you with a shoddy scan of a migratory map of the southern contenints that I flash drew awhile back. It’s just an example and all I’ll say is that the big red dot is where trolls migrated out from as a racial origin point (like our Africa) and the purple dot is the human origin. Every time the color of the line changes, it shows where a different ethnicity was born. If the line ends in an X, the genetic line is extinct.

Monday, August 3, 2015

VoL002: A Mirrored Earth Pt. 1, The Calendar System



Part 1: The Calendar System

Spoiler Level: None
Risk of Change: Extremely Low
Topic: Time
Quick ref: Years are called Cycles. 1000 years, or a millennium, is called a Great Cycle. The correct syntax for saying it is the year 4628 in this realm would be 628 4gc. The time in which my stories will take place (to begin with) is in the first half of 6gc, meaning early 6000s. Years have the same number of days as on Earth, and days have the same number of hours.

Years are made up of twelve months, just as the Gregorian calendar is, although which of our days these months start and end on are entirely different than ours. I know that is probably a boggling notion, so I will break it down.

The Gregorian calendar, the calendar that reads January through December, is based on precise mathematics and astronomy. The world in the realm of Drumlore is based on the planetary parameters of Earth as much as possible so that it is, unquestionably, a functioning planet. That being said, I imagine the math behind the year and seasonal system would be about the same as that of Earth’s, so as the cultures of the realm advanced enough to start keeping track of the stars and refining their timekeeping methods, they would end up with a pretty similar calendar pattern to ours.

The differences between the Gregorian calendar and the Novan-Gan calendar (as called by the Nokanese people only and is used here as a placeholder) are where the months begin and end and where the year itself begins and ends. Gregorian year begins with January 1st and ends with December 31st, which falls in middle of winter as far as the season goes. The Novan-Gan calender’s beginning and end point falls where we understand March 20th and 21st to be, in the spring.

Why? What significance does March 21st hold and why would the year begin there?

The months are based on our “pseudo science” astrology*, or the zodiac. Based on the pattern of the zodiac (at the time I designed this calendar, anyway), March 21st is the first day of the Aries zone, and Aries is the first in the twelve-step zodiac cycle. This would begin the month of Harskaelun in the realm, as the holy archon Harskael is the equivalent to our Aries. The year is based along this pattern, so that the months begin and end when each zodiac does. In the dominant religion of Drumlore, in its various cultural iterations, a child is born belonging to the archon that dominates that month, making it a driving variable to keep track of.

*It is presently undecided whether the twelve archons will have anything to do with star constellations, though. I’d rather them not, as these archons are manifested entities with their own symbolism and mythos.

The lunar cycle will run the same course as it does on Earth, and for simplicity’s sake, be recorded on the same corresponding days. For example, if the moon was full on the 21st of March for a year, it would be a full moon the 1st of Harskaelun in the realm. Same actual day, recorded as a different name/number. The same can be said for seasons.

The months are as followed, named after their corresponding holy Archon:

  •  Harskaelun (March 21st through April 19th)
  •  Urwalun (April 20th through May 20th)
  •  Bismodun (May 21st through June 21st)
  •  Sharmillun (June 22nd through July 22nd)
  •  Adinathun (July 23rd through August 22nd)
  •  Grothun (August 23rd through September 22nd)
  •  Erilun (September 23rd through October 23rd)
  •  Rubalkun (October 24th through November 21st)
  •  Jarnikun (November 22nd through December 21st)
  •  Cernikun (December 22nd through January 19th)
  •  Parkarun (January 20th through February 18th)
  •  Eudikun (February 19th through March 20th)

Monday, July 27, 2015

VoL001: The Floaters and the Midsummer Walkers

Vaults of Lore Issue 1: The Floaters and the Midsummer Walkers

Spoiler Level: None
Topic: Mysteries, People

In the lands in the east of Sas-Akrana and Torlynn, where the lowland piney forests become a steady ascent to the high crests of mountains, there flows a river of staggering length. Much like the Nile or Amazon of Earth, this river, unnamed at present, is one of the longest in the realm, hugging the length of the mountain range that separates the two previously mentioned countries from the inland seas to the east and the countries of Nimb and Morodaldi. It then breaks away from the low point in the mountain range to spread west into the plains of Jhordona, branching into many smaller rivers, including the winding Tengali of the Mahali Wetwoods.

For hundreds of years, the residents of towns built on the leg of the river near the mountains of Sas-Akrana and Torlynn have whispered of strange people drifting northward on the waters. These solitary floaters pilot medium sized rafts stocked with woven urn-shaped baskets and clay pottery. They are never spotted with company, and when called to from shore, the response is never more than a gesture. They clad themselves in humble garb, usually robes of rough fabric and shawls or capes of fur for warmth. The people themselves, however, come from many different backgrounds, and of what race, gender, or age they will be next cannot be predicted.

Documentation in the realm will exist dating to the mid 4th great cycle (4gc), written by various road scholars travelling along the river, although the most well preserved and well recorded account comes from a scholar in 5gc, which I will write about at a later date.

Another point of interest is that, more rarely and only occurring in the warm seasons, similar mysterious people can be found following the roads of this area northward. They carry large pack animals with them, as well as live vipers whose species cannot be traced to a known point of origin. They were dubbed the midsummer walkers by locals. Their appearance follows the same formula as the floaters on the river, of unpredictable race, and they are equally quiet. Merchants encountering them on the road have reported getting a word out of them here and there, but it is always in the region’s trade language, and always a polite decline to trade and good wishes as they disengage from conversation.

These people are never spotted farther than where the river breaks away from the mountains and ventures into Jhordona, and the same people are never seen returning southward.

* SPOILER LEVEL BELOW THIS POINT: MEDIUM *

The snakes are a breed of viper specifically bred to empower their venom, making them slightly less fatal, but increasing the potency of its side effects. The venom triggers a state of shock and dementia , causing paralysis and hallucinations on a critical scale with the intended purpose of giving the bitten an out of body experience. The cult tending the snakes promise the answers to a thousand personal secrets, but warn that most do not survive the journey.

Wednesday, October 22, 2014

DSD. 2: The Starsworn

|ॐ| The region of the plantation catches a lot of rain and snow. [It was originally based out of Torlynn and this carried over to the mainland.]

The Starsworn

By: Matthew D. Hammond
Date: 5th of Rubalkun, 351 6gc
Warnings: N/A


The grounds of the plantation felt eerily empty in the stillness of the twilight. Dugalan walked along the northern thoroughfare, following the line of trees to the left of the road. The soft blanket of pine needles resting in the ditch beneath his feet masked his footprints and sent him reminiscing of a time in the dawn of his life, before his aging slowed and before he had murdered his first man. The dead foliage and the cold dew of the morning were beacons in the fog of his mind, and he could almost grasp what it was like to be a child again, wending through the trees on an aimless journey of discovery and imagination.  
Thunder churned in the western sky, forcing his attention back to the present. He turned and cast his gaze over his shoulder briefly; the dark grey pillars of rain could be seen plummeting down from an ominous cloud bank in the distance. They disappeared behind the dark treeline, almost twinkling in the thin light of the eastern sun. It must have been a trick of the eyes, he wagered; the sun would still need some time to crawl above the horizon.
Looking across the road to the south, he saw the silhouettes of the Basai’van family’s mansion, lodging houses, barracks, and the stable of the livery yard. No lanterns were lit; no torches broke the pall of somber darkness. It was as if the quake of the coming storm had lulled the landowners and their hired hands into a deeper slumber. He smiled knowingly; if the storm was heavy and long, work would be suspended until it cleared. There would be repairs to tend to when the weather lessened, but it was a small price to pay for even half of a day of precious recuperation.
He ducked into the woods near a brittle grey snag and navigated a maze of bushes and brambles, employing his best effort to avoid stamping any of the plants into the dirt. He could not risk disturbing the natural undergrowth much; given how often he sequestered to the dock, a trail might begin to form that could eventually draw the attention of the guards. Soon, the remnants of an overgrown gravel path began to emerge. Two tall, thorny evergreen bushes stood framing the old trail as a gateway, cold beads of dew resting on their waxy leaves. He ducked beneath them without so much as rattling a branch, his eyes resting comfortably on the trail unfolding beneath him.
Then, an odd feeling took him that made the tufts on the end of his ears bristle and the hair on the back of his neck stand on end. Instinctively, his gaze snapped ahead of himself; there, at the end of the dock, sat a figure in velvety black. Jet hair tumbled down her back in loose, natural waves, barely discernible against her shawl and further hidden by the shade of her small umbrella. Dugalan felt a smile within, but could not bring himself to show it. After a glance about to secure the safety of his surroundings, he strode forth from the treeline.
As he approached the wharf, a patch of loose gravel crunched softly beneath the ball of his foot, breaking the silence of the little glade. Erdinai met him with a startled glance and a gasp--a surprise that melted away into a professional but cautious smile and the stiff posture of fine breeding. “You trolls, you are so quiet.”
His feet met the old boards, issuing a sad, world weary creak. “You won’t flatter me by complimenting my kin,” he said as he came to an early stop, his tone frank, but pleasant, “as most are not. I am silent because it was my job to be.”
Noticing a concern in his eyes that his reticence had not yet betrayed, she extended a hand to her left. “It is alright. Join me. I was waiting for you.”
With a proper bow, he found the end of the dock and sat with his feet over the edge and his tail in his lap. “Thank you, m’lady. I admit that I did not expect to see you after our first meeting.”
“I know that I must have given you the wrong impression, but forgive me. Business took me away to the city,” she explained. “I had truly intended to meet you the next day.”
“You still give me more respect than I am due,” he responded, “I am in no place to forgive--only accept.”
“Must you be that way?” she sighed.
“Indeed, I must.”
“By my order, then: stop that.”
A brief, heavy silence hung over them for a moment. After consideration, he acknowledged her request with a nod and scanned her apparel. “A storm is coming. It will reach us soon.”
She shrugged and looked to the dome of the sky above them, framed in a broken circle by the treetops. The soft light reflected in her dark brown eyes as delicate, pale orbs. “I’ll be alright. The rain will do well for my health, and I’ll have my family know that I was caught in the storm as I was arriving home, if they care to inquire.”
“I see. They are not aware of your arrival, then.”
“Clever, isn’t it?” she gushed. “The polite fellow manning the carriage had other business to see to, so I paid him early and opted to walk the rest of the way.”
“He was surely concerned about your well being.”
“Of course, but nothing I couldn’t downplay with a few reassurances. I told him that the house guards would have someone stationed to meet me at the old monolith by the entry. He had no reason to suspect otherwise.”
She was answered with a weary sigh from the troll. “I wish you weren’t so trusting, m’lady. You do not know me enough--you may never know me enough--to find yourself alone here, unaccounted for.”
“I can handle myself should I need to,” she said with unwavering, calm confidence. “You do not know me enough to underestimate me so. Besides, I came with the intention of remedying that lack of knowledge between us.”
“Farbeit from me to stand in your way, then,” Dugalan said, shrugging apathetically. “Carry on.”
Before she could speak, the sky let forth another vehement groan that shook the countryside. She paused until the noise spread thin. “You mentioned that part of your job was to be silent. What did you do before you were brought here, Sir Koldroskaro?”
His eyes sank to his feet as he pondered, finding the right words. “In layman’s terms, I was a scout, a warrior, and an assassin. The truth is more complicated, but I’m sure that won’t deter you from wanting to know: I was a member of an ancient society devoted to the protection of Koldrogan. In our tongue, we were the Kamunagi. In yours, I believe that would be,” he wrinkled his brow, struggling with uncertainty, “Those Sworn to the Stars.”
“Stars?” she said, her tone laced with the soft lilt of amusement, “are you sure?”
He acknowledged her with a swift nod. “Of that word I am most certain. Traditionally, we worked only in the night, tirelessly combing the forests and plains for any signs of enemy infiltration. Our purpose was to seek out and ambush any threats that crossed our border from At’mavi. It’s been over a thousand years since our origin, though, and we’ve evolved into a very versatile order, replete with skilled assassins, spies, and like agents that work under sun or moon.”
“Which were you, then? A spy, assassin, a scout?”
“Whatever I was needed to be,” he grunted indifferently, “they were an outlet for me to practice my darker talents, giving me more purpose than the army ever could. I accepted missions eagerly, regardless of their difficulty or immoral implications, and over the span of my service, they gave me a taste of every kind of dealing the Kamunagi got involved in, save one. However, that one side of the Kamunagi is something I am sworn to never speak of outside of the company of my brethren.”
“In a way, they seem similar to our Uramjen,” she said, directing her eyes to his own. For the first time, she saw him smile. It was a conceited smile, albeit small--one of both familiarity and superiority--the kind of arrogance that would be unattractive on any other face. Somehow, she thought, it suited him.
“Uramjen,” he reflected, “I know them well.”
“Oh? How do you know of them?” she asked, repositioning herself as to face him more directly. “They are so reclusive and secretive!”
“I’ve killed my share,” he chuffed proudly, “and we’ve accumulated several texts referring to them, although they are dated. We’ve been observing them since the beginning of our order, archiving what details we could parse from their movements and techniques in and out of battle.”
He paused, peeling up the sleeve of his tattered shorts and pointing to a pale scar on the otherwise fallow brown skin of his thigh. “One struck me here during a mess of a battle. I thought I might bleed out before the fight was over, but my comrades saw me through it.”
She smirked, impressed by the sudden spark of life in him. “We almost never hear of stories where the Uramjen have failed. Please, tell me more.”
He let loose the fabric and straightened it back out over his leg. “I’ve been present during my share of attempted murders. My cousin, the tribe-founder, and my master in the Kamunagi were both targets of Uramjen’s elite, and both lived to boast about it, thanks to my order. We’ve also intercepted several of their forces en route to other targets, and, needless to say, they did not make it to their objective.
I confess due admiration, to be fair; they are certainly well trained and they do a respectable job for humans,” he said, clearing his throat, “and not all of my encounters with them ended well.”
A wry grin played across her lips. “Sorry--for a human? Are we not capable of greatness like your people?”
“No, m’lady, let me clarify. I mean no ill will toward your people, but you age and expire quickly in our eyes,” he explained.
“I suppose I can let that slide, then,” she said, “but you’re in my debt, so if I say something foolish, you must correct me and let it go.”
At first, he nodded affirmatively, but before she could continue, he began to chuckle softly. Shaking his head, he said, “It has been a long time since I have been in debt.”
“Why is that funny, sir Koldroskaro?” she inquired lightheartedly.
“You’re funny,” he responded, bearing no explanation.
“Why ever for?” she inquired, folding her arms comfortable and low across her midsection.
“You know why, m’lady, you know why,” he snorted. A pattering sigh emerged faintly at an indeterminate distance in the woods to their left, almost drowned out by the churning current of the nearby river. Dugalan’s ear flicked upward as that of a horse or deer as he hearkened the coming rain. “The weather has almost reached us.”
She looked beyond him, toward the dark of the treeline, stilling her breath to better listen. “How ever did you hear that-- nevermind. Just one of the superior faculties of your people, I’m sure.”
“What you do is up to you, Lady Basai’van, but I must take my leave. I’ll not avoid getting wet, verily, but I must try to make it back without becoming too suspiciously drenched.”
Her eyes caught his profile and lingered for a brief spell as his words bore a frown upon her face. “We've only just begun, Sir Koldroskaro.”
He calmly rose, taking a deep breath and expelling it as he looked to the dim glaucous sky above. “If your duties permit, we will meet again in the coming days. For now, I bid you farewell.”
She gradually nodded and looked away into the waters of the pond as he walked the length of the wharf. When her eyes rose again, his figure was almost gone, cloaked in the brush of the undergrowth. The coming rain shrouded the sound of his footsteps as it neared, its lulling roar a portent of renewal.
She fidgeted with a tassel on her blouse, the elements of his story--as well as each question she’d readied to ask--echoing in her mind. Just as an idea caught her attention--to write down her questions once home for safekeeping--another sprung into being that quickly replaced the notion: she could document his stories to the best of her memory, creating an archive of knowledge about his culture and his people. It may not be well received by her countrymen, she figured, but if there was a single person she could inspire with the knowledge she could mine, it would be a worthy endeavor.
Bursting with a rush of excitement, she stood and patted down her dress before making her way cautiously across the withered boards of the dock and through the winding briars between the waterside rendezvous and the comfort of her home.


Matthew D. Hammond
~ 2014 ~

Author's Notes: I have not yet clearly addressed the differences between human and troll anatomy/biology, only made references here and there. I am not sure if I'll be directly addressing it in a story, but expect at SOME point a post to clarify both the anatomical differences and the psychological differences.